1.Making of the safehouse at Verdant Bluffs:
>The models were made using Autodesk Maya, then imported into Autodesk 3ds Max for exporting into GTA San Andreas as .dff file.
>The Textures were compiled into txd file as mapped into the mesh, by TXD Workshop by Delfi - Jernej L.
Designing the house in Maya
Creating texture dictionary(txd)
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